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Heya Echoseven! While we can't do it at release, if Ravenmark does well at market I promise I will make it happen. Ello LOL, Cheers for the...
Thank you all for the kind words so far! My team is excited and driven to give you all a polished product to play in November. Currently, we're...
Heya Marcus, We're glad you enjoyed it! Since an animator would have been outsourced and rather expensive, we decided to make it a design...
I know right! Was thinking the same thing. We're a dying breed, my friend! I had grandios ideas of things like forest ambushes and the likes. I...
Heya Trystero, thanks! For that, I.. need to talk to my team and look at the timeline. Since getting the story in perfectly is paramount right...
Cheers, man! We've been having this discussion here in the office for ages about multiplayer. While we really want to have it, it's just beyond us...
Heya Lifein2D! Sorry to disappoint, but multiplayer won't be in the initial release of Ravenmark. We do have plans to implement it down the road...
Heya Ayjona, thanks for the kind words. Gives us the drive to make it that much better! I appreciate the fact you noticed the unit (we call them...
Heya Nabs, Well! We have 35 unique units, each with their own unique abilities (with more to come as the story progresses.. I think we have about...
Heya, Ayjona. Thank you for the comment! That's the long term goal for Ravenmark. Unfortunately, we don't have the resources to accomplish that...
Cheers dude! Is there anything in particular you'd like to see?
I know right! Hahahah, we haven't finalised the sound for death yet so we decided to have a laugh. =D
Heya Haruhi! I'm Ian, the creative lead for Ravenmark. Cheers for the comment! Having stills for the battle scenes was a decision we made since...