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Tell me about it :) In the meantime here is another preview:...
One of the things we wanted to do with jet car stunts was the saving of replay data... unfortunately, as you pointed out, non of the social APIs...
And here is another preview :) http://www.touchgen.net/jet-car-stunts-preview
The filesize is around 20mb. Yes come on Apple!
The first preview is out. Enjoy :) http://www.pocketgamer.co.uk/r/iPhone/Jet+Car+Stunts+%28iPhone%29/news.asp?c=16559
Luke can do all the levels to the game... I can do all of them barring two. The last levels are called "Impossible", boy they are right f*ckers...
Let's hope so :) I keep checking the leaderboards to see if any times have been posted by unknown players - so far no hints connecting Apple to...
The vid was made some time ago now by Luke - I think it's a pretty clean run through the level though... But you get to see how controllable the...
A level been played :)
Challenge mode is possible via OpenFeint (we have plans for this)... Racing against a ghost car in theory is possible if Openfeint update the SDK...
It certainly does :) It would be suicidal to use the afterburner on the Platforming levels turned on all the time. Time Trials is a different...
Another good case why we should use these forums for beta testing... I think we wasted a good opportunity there!
I'm afraid that is in the hands of Apple now...
Leaderboards and Achievements so far :) Trying to get the quickest times to reach the top spot on a track is certainly fun. Luke is a far...
For later updates we have been considering Challenge mode in Openfeint. The thing is we want to see how the game is received before we make any...
We will probably go down this avenue when we get to the stage of Beta testing again - it will certainly make our jobs easier the next time we have...
No news... It's still sat in the review process. But at least it has not been rejected :)
It's a very early video with no sound in.
We submitted on the 28th Oct... it's dragging for me :)
Yes you are correct :) Technically 2.5D... for some reason I hate saying 2.5D ;)