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Achievements are coming :) I've built a secret ship unlock system for 1.2 (the version currently in testing), and that's the groundwork for...
Update 1.1 is out tomorrow - it feels a bit funny. I have so many new things in 1.2 I want to push out! But that'll have to wait for another 6...
Yep! Russian is in there. It's all google translated at the moment, so it's probably pretty bad :P I'm locking down the translation this weekend...
So Red attack from Black Voltron, Voltron Enemies and black + star background? I can do that :)
Hope you like it :) Was thinking of calling it the Last Fighter? What do you think? We don't have the time for a full theme with custom invaders...
I wouldn't totally rule it out, but it's not planned at the moment. Something might do eventually, but I'd need to put a fair bit of thought into...
Hah! Some of them are pretty hard ;) Maybe too hard! We'll see :P I wanted to add some that would need a bit of time for people to figure out, and...
Thanks for the awesome feedback :) You're right about the particles - definitely need to get on to that. We're missing a lot of particles at...
Just the heads up that beta update 1.2.2 has just gone live! Changes: - Replaced all of the placeholder ships with new ships. - New Invaders!...
I much prefer for you to break it now, than after release :D Please, continue to break!
Hey MrGreed! Thanks for the feedback :D There are a few Quality of Life features I'd like to play around with, and sensitivity is one of them....
Woo! Bug squashed! Thanks so much Billy! Ok, so this was a good one. It's actually a bug that is in Update 1.1, but it didn't show up because I...
Hmm... that's a pretty interesting behaviour. I'm wondering if it has to do with the new ad system. Even though you haven't watched any ads there,...
Ok cool - I've been trying to get it myself, but haven't had any luck :/ I'll keep trying! I'm about to submit a new build. I've added some extra...
They're the worst bugs :( Honestly - getting the reproduction case is 90% of bug fixing. Once you know the problem, it's generally pretty easy to fix.
Ok cool :) Thanks. If you can think of any more details, or can find a way to reproduce it, let me know! I'll get on to this one on the weekend.
Ahh cool - so it crashed directly after the big explosion?
Definitely sounds like something I need to track down. So it happened after you were hit, but before the final explosion? Which point would you...
The hints might be obvious now, but the final will be harder ;) I needed to make the easy so people could test them! But they aren't the final...
Ohhh - I hadn't thought of a sequence break sound, that's an interesting idea. It potentially could get a little confusing if they keep starting...