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Looks great, but tapping on the screen just doesn't have the same effect a light gun does. Tapping to kill things never feels that "solid" for me...
Depends on the engine and the coders squeezing performance out of it, generally this is true however John Carmack would laugh at this notion....
Not sure why people think "this can't be real". After seeing the Unreal Engine 3 running smoothly on the iDevices just about anything is...
Both are great, but for me the controls are what makes a FPS good on the iDevices, and Puppet Wars seems to have a tighter feel to them for me...
Wow, I'll be real dissapointed if they don't add back in the pedestrian audio. That's really a huge part of the "living world" feel, the iPhone...
Is there any way to see if you already own an app without having to click "buy" then sign in (cross fingers) to find out I have already paid for...
Not to mention that most full priced retails console RPG games don't offer co-op, why would one expect it in a small indie release on the iPhone?...
My faves for the I-devices: Call of Duty : Zombies - loved this mode more than most games on the 360, amazed at what they are able to fit in a...