Separate names with a comma.
I think I'm well over $400 and counting.
Looks great, but I think you're missing a website... ;)
bass and vocals.
But FF wouldn't be developed from scratch, obviously. I take your point about original games.
I think that Square Enix WILL bring Final Fantasy I/II to the iPhone, and they WILL charge $20-$30 for it. Hundreds of thousands of people will...
You had better believe that EA talks to Apple! They probably have a sales guy or two specifically tasked with bothering the App Store people.
What's your opinion on ad-based revenue? I'm surprised more devs aren't resorting to it, frankly.
Sounds good. This is a great community and an awesome resource; I'm going to try to bring something to the table.
Hi Arn-- How about linking to stories on other sites that pertain to a discussion? Thanks! steve
I think X-Com is in my Top 5 Favorite Games Ever. Hence, this idea makes my Top 5 Favorite Ideas Ever.
Yep, that's fair. Pangea's a good developer that's been in business for a very long time, so I'm sure they do evaluate opportunity costs when...
I understand the point you're trying to make, but I think you're wrong. As a former mobile games developer (at VGM), I have a pretty good idea of...
Oh, it does. I just think a lot of the people who play this aren't going to have the skill or the patience necessary to get anywhere in it, and...
Our review's up: http://www.slidetoplay.com/story/nanosaur-2-review Gorgeous game that needs a few fixes (to saving, continues, map) stat.
here's my 10 cents on what should be on the iPhone: http://www.slidetoplay.com/story/10-iphone-games-we-hope-will-exist-someday