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Fun matches earlier. Ken is surprisingly tricky for Viper to handle.
haha I'll try and see if TWEWY can be hacked to run on the ipod, for the install. it might still end up crashy and unplayable.
Speaking of Capcom and New -- they've only got a week to release SFxT in time for "Summer 2012". Unless they go with the Sept 22 date as the...
Like Jibba said, the knee is punishable after a two-tick block, but the window to punish is also a bit small - you can definitely eat a Tiger...
and after watching the video, i have that sentence in my head in a british accent. very very creepy.
Viper has a standing jab, and her cr.MK ducks under the knee at the right range.
i don't like giving people the satisfaction of an RQ .. if i lose, i lose .. but i do take pride in making someone so mad that they RQ .. i...
Doesn't Yun have invincible frames in his upkicks? I would imagine upkicks would be best. Otherwise, just make sure you backdash out of LK range,...
That's some great research in the lab!!! Very tricky stuff. Feel like I need to get into the lab and work on some safe jumps traps now. [media]
So I'm going to come the other way on this. I block manually, because well, that's just the habit from 20+ years of SF. When TenOnez comes at me...
I quite like that. Could work well as either a frame-trap (damn high priority dive-kick) or send someone's SRK in the wrong direction. Have you...
No worries sir. We'll run it again another time.
Hey Seek. That was a bit laggy. Ew. :(
Late dragon kicks (double upkicks) beats flame kicks, if you time it right. You get that little window of start-up invincibility.
yea, viper's focus is so terribly useless as a parry, unless your opponent is using a move with massive recovery .. very rare.
SLRC came up with jump kick -> St Punch -> ex tatsu -> ex hadoken for 436 dmg, 650 stun, corner only.
We've found out that if you have 2-3 disconnections on your record (in the last 20 matches), then you'll be matched up against other ppl who RQ....
Just picked up a 4-pack. I think 3 copies will be used, so will have an extra copy if someone wants it, for $7.50. We'll figure out the best way...
Super SF4: Arcade Edition on PC/Steam for $10 for the next 7 hours. 4-pack for $30 if folks want to split it somehow. Anybody thinking of...
I wonder if the intent is to address some of the time-out issues from the game, forcing snapbacks once the 2nd character runs out of either time...