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Hey everyone, just wanted you to know we're still working over here. Sorry for the lack of updates but, as Lucas said in an earlier post, we've...
We haven't released any information about being able to edit maps or monsters yet. It's not out of the realm of possibility but it definitely...
This is actually an idea that I had the other day and we've started talking about internally. I'd like to integrate the player chat, action...
We will definitely have character levels, but we're still looking into how we'll handle level restrictions on dungeons. When we nail a few more...
I appreciate the feedback on this. We definitely aren't looking to go a numbers free route, just trying to decide how many numbers need to be...
You will definitely have the ability to play multiple characters at one time. We want you to be able to play with as many character types as you...
Thanks for all the support and ideas everyone! We're really glad you enjoyed the video and love to see everyone so excited about Pocket Heroes....
Yeah, I've thought about picking this up probably 10 times in the last couple months for reference, now you've convinced me. Thanks!
Thanks for the ideas! We will have a chat function, it just hasn't been implemented yet, so you'll be able to communicate with your party...
Pocket Heroes - Alpha Demo Video Hey everyone! I'm happy to say that our demo video for Pocket Heroes is here and we're really excited to see...
Pocket Heroes Developer Video Hey everyone, I'm sorry to say that our video is going to be delayed. Cody and I are getting together to shoot it...
I missed this one in my last post. You almost got me to post a couple screenshots this weekend but I think it would be best to post them when we...
We came up with the world map to help us ground the story and fiction of the game in a defined place. The first campaign will probably take place...
Pocket Heroes Progress Thanks for asking! We're actually making a lot of progress on both the game design (characters, story, quests) and the...
HeroQuest was a huge influence for us in starting this game! Like HeroQuest we've tried to create a game that is fun for hardcore players but...
@edbrannin Thanks for the suggestion, I'm adding that info in now. Right now we are shooting for both pre-determined levels and randomly...
Thank you all for your excitement and encouragement, it's been really great to read all your posts! I'll try to answer some of the questions...
I can definitely give you some more information, but it's possible it could all change before we're done. :) The plan right now is to have...
Flattered Wow, you just made my day. Thanks man!
Here is the first gameplay footage for Pocket Heroes which we shared with TouchArcade at E3 yesterday. This is all very early stuff but we wanted...