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Here's a selection of head studies that we're doing to establish a look for the militaristic invader NPCs for part of the Quest cycle. Messing...
Argh, now I HAVE to get it...
Update: We're developing a bunch of win/loss scenarios now (like this shot), but more importantly, we'll have the backend system (battle math,...
Quests will also be dynamic in that some will be available to your Character based on Class or Level, but some will come and go based on what's...
Also, a little explanation on the map features: [] Broken tower = Ruins [] Mountain = Cave [] Door = Crypt [] Door w frame = Dungeon The City...
*seconds that and runs after ashmike3, dodging rocks...
Regardless, I'm in. Both Torchlight games were super fun and as long as they have the Hardcore Mode with perma-death, I'll go deep. That drove me...
To give some more perspective on our PvE system, players will navigate through the world Google-Maps-style, looking for Quests, places of interest...
Ah, nevermind. Now it looks like the poll is going the other way. I'll fire up the same question over on our forums, but I would love to get...
I played the last Sky Force endlessly. So excited that we're getting another installment. Can't wait!
Totally get that. Is PvE really far behind for everyone, or pretty close to being as compelling as PvP?
Given this game has both synchronous PvP and PvE against all sorts of NPCs, I'm interested in which is more important to players in an RPG, and...
Gotcha. Given these other studies on the creatures I've posted, is the way we're attacking the whole "taking on the landscape" piece right on/too...
To that end, there will be many different types of Chaotics in the game, ranging from the base (shown here) to all sorts of variations based on...
Haha, true. There will be many of these types of NPCs in the game, but encountering the Big Guy will probably be more of an Event-type thing. More...
We do, too. Here's a study on this same type of creature whose surroundings ended up being northerly icy mountains and such: [IMG] (player...
I appreciate that, fliindyce-- glad you're following along, and I just put up a new Dev Update to check out (it's here). To your question...
We're in the early days of production, so this isn't set in stone, but right now here's the basic system: -You will choose Normal or Ranked PVP...
New Game Dev Update went up today with info on gameplay development, how we're approaching gear/items and some more glimpses of art concepting.
Great, then we've got you on the list. We're a few weeks away from having a fully playable, but when we get to testing, you'll definitely get a...