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New Dev Update + sign up for early testing (alpha) It's true, we've shown a lot of Warrior footage in our updates on Exiles development, but rest...
I'm just entering the grind, but man am I glad to get this franchise back. I loved the last one and this one appears to be better...
very psyched. been waiting for this since the announcement!
Game Development Update (with GIFs) I just posted a new Game Dev Update over on our blog to check out. Quick previews: Weapons are getting...
Hey @Kimchisoju, no worries on the forums-- if you're signed up there, you're on the list for updates about when the Beta is getting close and...
Screens of House & Forge Design Here's a few screenshots as we bring the Forge (Crafting) and House (Guilds) systems online: Forging (you can...
Quick update on updates: [] There's a Game Development Update live on our blog HERE [] The Design Quest continues in full force, with ideas...
Design Quest: Create a Zone We've just kicked off our first Design Quest, where the community contributes design ideas for the game (and end up...
Here's another GIF made as we work on fighting the NPC Slime. We're experimenting with how NPCs look in the game and how we can replicate certain...
The Slime We're diving into a ton of NPCs and working on the storylines and Quest chains this week. Here's a taunting Slime we're fooling around...
Soft Launch in the Philippines! The game just soft-launched in the Philippines! Here's the details. [IMG]
thanks nezuja-- there will be much more shared as we bring more of the systems online and get the Mage and Rogue up and running...
Video Demo of Exiles Met up with the TA guys yesterday to demo Exiles. Here's a first look with video from that conversation with Jared in case...
Latest game dev update just went up, with details (and some visuals) on Loot System Abilities Houses and some early info on how we'll be...
The Mark Here's the first design for a "Mark" in the game. We'll be developing this out as a system and revealing what they do and how they work...
super cool name, too
so true. New images (and gifs) coming.
We're currently experimenting with a system for gear that should make for a ton of variety and looks, controlling everything from materials to...
Here's a bigger, bruiser character that we're developing along the same lines (same direction on face, bigger, rougher body type): [IMG]
yeah, good points on the jaw. we were sorta commenting that the long snouts looked a bit friendly. and you like the blue/orange over the more...