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Yeah, good suggestions - having a high-score list for the timed-unlock mode is something that we've considered, and when we can decide exactly the...
this logic is starting to sound confusing :) so a disclaimer for potential new players - this game is really not so complicated to get into .......
Hey, level 9/10 is doing pretty well already - based on the current high-score list you must be pretty close to the top .... keep at it and the...
Thanks, great review :)
Thanks, and great to hear you're still playing Fuzzle - hearing positive comments from users playing our games is really what motivates us to keep...
Yeah it would be great if Apple would feature Fling - early days so lets see, and the more reviews people can write us the better ;) in any...
To give an update - we're still waiting for Fling 1.0.1 to be approved, which has a number of minor fixes+improvements, and we also have Fling 1.1...
Just to clarify this for you - actually there's 1,000's of unique puzzles on each level, so yeah, its pretty hard to memorize them all :) (so each...
Regarding the game mechanics - so the tutorial doesn't explain explicitly that when a bit hits another, that it stops at the square before the...
Thanks a lot Big Albie for your well thought-out review and explanation of the game .... we've noted all your suggestions ... - being able to...
The local/global high scores are only for the arcade mode (since this is the mode where you make a score), so if you start a new game in arcade...
networkman, re your two-player mode suggestion - one idea we had is to have a two-player challenge mode, in which you choose a level, and then two...
Yeah, more themes are one idea ... for the moment we're going to focus on improving the current theme, we have a few ideas to do some more cool...
Regarding question how the levels are created - yeah we generated 10,000's of puzzles randomly, but then tuned (based on playing and re-generating...
Great feedback thanks! I'm the main developer behind Fling (and Fuzzle), so since Tatuman is asleep now and I'm up, I'm catching up on the...
Hi aghartastudio, free apps generally do seem to be pretty popular, and 30,000+ a day for a popular free app I suspect is pretty common for say...
gaming the system? Hey, I'm glad some users appreciate our attempt with our article to give an alternative perspective on the AppStore to the...