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Will look into this, have you tried to do clean install of Cavern?
Not at the moment, but good idea and easy to implement.
Thank you all for your support! Cavern is again in RPG top 50 :) To celebrate, sale continues for the rest of week! Also noticed that my...
Unfortunately not at the moment, this used to be possible but now that I tested it on iOS7 music fades out. Will fix this in next update.
Yes, 2.1.2 is now live, any feedback is welcome as always. I also slapped Cavern to $0.99 sale for today to celebrate my this semesters last...
It's basically an unlimited town portal, but it's quite heavy to carry so there's small penalty. Also in end game, you can use surface link to...
Ok, I think I resolved this one, it's a bug introduced in 2.1.1. Bug may unfortunately limit movement in other levels also, good news is that...
Apparently this bug appears in "Catacombs" level, I haven't been able to reproduce it myself but will look into it today. Start of the catacomb...
Thank You all for great feedback! There will be a small bugfix release next week fixing mainly typos and some immobile monsters in endgame....
Hi, To celebrate new version, Cavern is now in $1.99 sale until Sunday. So go grab your copy if you already don't have one! BR, Sami
2.1 update is live, any feedback is more than welcome!
Can't wait either :) Actually the update is now rebranded as Cavern 2.1 to better reflect quite big changes in it. Planning for next update is...
Here's some early levels played with Figther class (recorded straight from Airplay stream so framerate is a bit choppy) [media]
Just submitted 2.0.4 to App Store for review - update should be online in couple of days. There is one feature omission from this update,...
Undeadcow, you should be still in the beta test team, check your TestFlight mail for latest build (seeded today) ;) And yes, all the levels...
Level 25 characters are likely some sorts of abuses of a bug I'm unaware of (any tips are welcome :) ). In current version you should reach about...
Hi all! Sorry for long silence on Cavern but real world issues made me to keep a long break on development. As mentioned in this thread,...
Interesting idea - I've been planning to add throwing of items in future updates but didn't think of breakable doors. Telekinesis scroll is on my...
Small status update on 2.0.4: I've distributed the first beta to testing yesterday but there is still some work to do before final version....
This sounds like a device is running out of memory (I've seen this on simulator with memory debugging on). Did you have a really long game...