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I'll check out that one. Balance is tough especially since there's different ways you can place your skill and play the cooldowns (particularly...
Still early but I do get a few each day which I appreciate. Keep in mind though that the game is very iap friendly with no currency/gems...
Both were fixed in 1.14 already :) Thanks for the report.
And no more floppy disks swaps.. some games were just terrible for that like Wizard's Crown.
Yeah that'd work but I'd rather have something built in than having to deal with that kind of things especially since only a small % of players...
For characters it's a bit tough due to perma-death other than a "wallet" type of device swap which would probably not be convenient. I'll give...
I added a confirmation window on scroll usage on 1.14 submitted last night to prevent accidental tapping. It also briefly explains the effect of...
Hello, Just wondering if anyone had any luck selling premium apps with no iap in China? My $1.99 game released 3 days ago has a decent...
Yeah that's a good plan. No your level unlock remains no matter what happens on future games - it's yours to keep. Would be a little rough...
Yes. Unlockable levels are class based, that's intended. The design idea behind it is that it's considered to be 3 different games to play through...
Answer is yes, I have one designed but not coded or tested yet. The current 3 should keep you busy for a bit though. Content wise I will add...
Bigger enemies will yield you higher experience - it's numeral based, not % based. Probably not worth it though. That's the effect of either...
Found the strength typo while fixing a bug with the cloak of protection yesterday so that one is fixed in 1.14 Old bosses will be squished in...
Dungeon Plunder has no (zero) IAP other than skins and tips. About the future cost of the game: Dungeon Plunder will never be free. I've seen...
Version 1.14 has been submitted to Apple - here's what's to expect: (Warriors) Single bladed axe is now the combo symbol instead of the double...
Agree 100%. While you will see balance adjustments they will be based on analytics that I collect from gameplay and will be done very slightly at...
Thanks alot for the purchase Greyskull. Early adopters are precious especially with the premium + friendly iap model that I went with. That's...
I got some questions about it in beta. There's also a tooltip that will popup the first time a low health situation happens for the new player to...
Thanks for the purchase and the good words! In beta tests I ran some self/internal tests with it but ended up with several balance issues:...
Yeah that's why I said eventual - haven't made up my mind 100% yet about it.