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We're back! Sorry for being away for such a long time! We've been heads down on development and the game has really changed a lot. New App Icon...
[IMG] Happy Friday everyone!
[IMG] Some survivor concepts.
App Icon [IMG] New Splash Screen [IMG] Latest Characters [IMG][IMG][IMG] Gas Station Locale [IMG] Early Look [IMG]...
Update #9 - Lessons Learned, Haven't Given Up We got the texture atlas code working (it puts lots of smaller images into one big image pizza). It...
Update #8 - Dealbreakers It's been a hard few days. We're really close to killing Rogue Element because we've run into a couple very difficult...
We're working on adding Game Center now :)
Update #7 - Bump Mapping Sorry, I owe everyone a YouTube demo, but we realized that our lighting system isn't going to work. We wanted to have...
The current difficulty is retained and is now the pro mode. Some players thought the game was too hard, so we added a rookie mode where your...
Apple just approved the update, and now we're just waiting for the App Store to update. This is always a bit stressful because we don't know for...
We found and fixed the bug, and just finished submitting a new version (version 1.6) to Apple. My apologies again for all the trouble, and...
I'm really sorry but we screwed up this latest version of Meteor Blitz (v1.5). We have some code that detects if a copy of Meteor Blitz has...
Yeah, it's definitely going to support Game Center. Learning from our previous games, this time around we have a dedicated guy working on...
Here's a link to our dev diary in case anyone's interested in following development of our next dual-thumb shooter, Rogue Element:...
Update #6 - App Icon & Dynamic Shadows T put together this rough first draft of our app icon. I think it looks awesome, and had to share, even...
We're trying our hardest to make the game look better than this screenshot. If we didn't believe we could make it look awesome/unbelievable, then...
Update #5 - Dynamic Lighting It's been a while since the last update, sorry about that. I had to finish up our contracting gig, and there was...
Instead of having lots of powerups, we're trying to create the game where players will have a lot of different ways to attack. It's been quite a...
Yup, it should work. We're targeting iPhone 3GS, iPod Touch 3rd Gen, and iPad 2 and higher. We're not 100% about the original iPad, but we'll...
We're trying to do a combination of both. I don't want to go into too much detail yet because we're not sure it will work, but we think we've...