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For Saturday Morning RPG we actually made a separate "Deluxe" version of the game with all of the IAPs unlocked. We then set the release date for...
We'd like it to launch before Episode 3, but it might arrive in the same update as Episode 3.
We decided to let the update out a day early, figured there was no point in holding it until Thursday. Hopefully it addresses the issues most of...
The update just got approved today! We're going to do some final testing to make sure the update doesn't cause any bad issues and then we'll be...
We've changed the location in episode 3 from being called the "Ronald Reagan Dam" to the "Jean Claude Van Dam". Hope you all approve of our...
I don't know exactly where you are going with this thread but I feel the need to point out that both Crescent Moon and Ayopa publish games made by...
Just submitted the updates to Apple, so they should be live within the next week. Woo! Also, final change log entry: - Fixed occasional issue...
We made some final changes to the update today and are doing one last test run through. Additional changes: - Some objects in the school were...
It figures that we'd be on the show when I wasn't watching. We were originally scheduled for the 17th but kept getting pushed - last I checked we...
Expanded the changelist: - Added the ability to skip tutorials - Changed pause symbol to a wrench for in battle options menu
We've finalized the update and are ready to submit it to Apple! Should be out within the next week! Here is the change list: - Added the...
Enemies are still proximity based, but if you approach one from behind you get a "Sneak Attack" bonus. Sneak attacks only work on moving enemies,...
Some of the features we created for Episode 3 are making their way into the update. There is now moving enemies on the overworld that can be...
The song that plays on the title screen is actually our theme song - we've had ongoing discussion with Harry Partridge (of Saturday Morning...
Billy is going to gain that attack for a future battle - maybe we can have Marty counter with a Crane stance. Totally serious here.
We added a prompt to the game that will incentivize an upfront Episode 2 purchase. We found that 90% of Episode 2 purchases happened after...
With the new update we're also going to change the icon. We think the current icon probably hasn't helped sales much as it doesn't pop. Not to...
We just added a vending machine to Episode 1 that rectifies this - neither the LaserDisc or Gum were available to re-buy. That's fixed now. You're...
Figured it would be neat to post statistics from the game's first week on the market for those interested. Total Unique Players: 55,795 (49,584...
We actually tried a similar mechanic to defense for attacking in an earlier build of the game (circa October 2011, I think). It just didn't work...