Separate names with a comma.
+1 on Neuroshima
Definitely investigating what we can cut out to allow 2g touch/3g phone to run it in some form. We simply got too much audio and full screen...
Yeah - no twinkies for us :-( Little news: We spend the last weeks discussing the game with publishers, but it ended up being a dead end. They...
One thing that game devs will always ask you - poly count! :-D Hard to judge your skills from WIP though. But yeah - post on Unity3d and...
Problem with pre-canned art from some of the download services is, that its many times hard to modify/add things. Much better having a good artist...
Hey guys!! Thanks for keeping us on our toes and showing your interest. We are in the final stages of the menu system. Its takes us much...
That will be up to the potential publisher to decide finally. We do have both versions running though!! /Thomas
Well - zombies for now. Love zombie games, but no reason to not make follow up games or campaigns with other enemies. Notice how the name doesnt...
Any time - just ask away! We hang out here too all the time :-D
One thing learned from many years of development: never promise a fixed date :D With that dais - current status is that we got the entire...
And it kicks ass on the iPad :-D The additional screen space - yum yum /Thomas
Super happy to announce our next game in the Smack series - Smack Hockey. This game is a new and refreshing take at great classics as Shufflepuck...
OOOOOOOKKKKKKK - these are the very last ones we have - at all - nothing left. Just happy to celebrate the iPad with you guys!! Leave us a nice...
And the game just went live too for PC and Mac. You can grab it here: http://www.direct2drive.com/8701/product/Buy-Monster-Ball-Download...
Hey LordGek, The primary differentiator between the AI difficulty levels is basically, that on the non-hard levels it doesnt pick the "best"...
Oh - and Frog - it makes perfect sense. I cant think of any other way really than accounts to link these things together. Obviously now too late...
Monster Ball is live!!! Launch sale of the promised $1 - will go up to $4 once launch is over - so get it while its hot. (And yes - we think...
Final PC/Mac price ends up at $9.95 for launch on Direct2Drive. Availability end of month (around the 27th +- a few days). Will be great to see...
Yeah - its not more than 50 per game build update. So a no go on that one (+ one needs some of the promo codes for reviews). Other than that I...
Sorry - missed that question. We plan to have a launch sale at $0.99 and then the normal price will be $3.99 for the iPhone. The PC/Mac...