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Hi, passing this along... haven't tried their services but got an email blast from them: Apalon Studios iPhone Marketing Program...
So.... I appreciate the feedback (made some changes) but what you're saying is if I made a game where things blow up, or, even better, you shoot...
Would never have thought of that... As a dev, all I see are polys and code. Thanks! --yarri
Hi, I the dev for rideNgive (99ยข + Lite) app that's live on the app store. We think we've got a fun game, full 3D physics, solid frame rates, a...
Blender... buy a three-button mouse... and use SIO2 to develop your games: http://sio2interactive.com --yarri
Another shameless blog plug here but we're also using Rails although not on Heroku -- we went with a fixed price VPS hosting service running the...
This is like Trials but with a monkey... shooting bananas... jumping... on a bicycle not a motorcycle... but with 3D physics... and not in HD...
We use all three -- blogs, Twitter and Facebook with Facebook Connect integration in our games. Thinking about Twitter integration, next. --yarri
So you're offering to pay us a commission if we help you sell an "avatar" right? Assuming user see value in these avatars, I have two questions:...
The most important tool is a pencil... design your game on paper, spec it out and then jump into the code. If you're coming from a Web...
If you consider the iPhone a game platform, then true indie development will continue to thrive on this as with every game platform. There is...
Try the 8x8 mode in this game... the key is good visual feedback. http://itunes.com/apps/flipngive --yarri
Try our Othello game, flipNgive. I went with 3 board sizes... 4x4, 6x6, 8x8 and had good feedback on usability. We let the users either click on a...
See you on the SIO2 forums, let us know if you need help. --yarri
Love this engine, highly recommend it. Wouldn't have jumped into 3D without it. Works best with Blender, so you'll want to look into that tool...
If you're using SIO2, look at Tutorial131 and 132. It's a client/server approach to sending multitouch/accelerometer events over a socket...
And for 3D, I'd recommend SIO2: www.sio2interactive.com --yarri
Looks like Apple's on to it... nice! http://www.mobilecrunch.com/2009/08/03/apple-bans-app-stores-3rd-most-prolific-developer/ --yarri