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He's not talking about raising the cost from $99 to $200, he's suggesting charging $200 for every app submitted. I can only assume this is on top...
Bad idea. There is simply no guarantee an app will make back that $200 anymore, even if it is a high quality, polished app. If it never gets...
This is something I have always wondered about too. I always knew Apple had that clause in place but it's a bit of a grey area as to how much you...
Well you know what they say about a good workman never blaming his tools ;) In my experience any crashes and memory leaks in cocos2d have been...
Oh and I have noticed cocos has now release v0.8 but have not yet uploaded the latest docs. Furthermore action handling in v0.8 appears to have...
http://www.cocos2d-iphone.org/api-ref/0.7.3/ I started using only UIKit and pretty much just learnt what I needed to know as I went. However, I...
Ah right, I thought you had decided against cocos2d and were still using UIKit! In that case, to use MoveTo you do like so: MoveTo *move =...
Where did you find this code? This is not something you can do in UIKit. In fact it looks more like how you would do it in cocos2d! Chances are...
OpenFeint have five games on their website: Pocket God, Sentinel 2, Blocks 2, Stick Wars and Know-It-All 80's Trivia. But I'm sure there are more.
Their own websites have lists of some of their games but not all I don't think. plus+ currently only has two games: Star Defence and Rolando 2....
ScoreLoop also pays you, you get a revenue share of user-purchased coins. It's supposedly a 50/50 revenue split but then they take out 5% for...
Hmmm I prefer to avoid Interface Builder wherever possible except for views that have lots of static subviews. A modal view is normally used for...
I had also wondered how this works in Rolando2 using plus+. We are currently in the process of doing a throrough evaluation of all of the systems...
Cocos actually works in a very similar way to UIKit except you don't have to worry about view controllers and nib files, it's actually more...
You're going to have to be more descriptive :) SO much can go wrong with signing. In what way is it not working?
You use objects called scenes and when you want to switch a scene you go [[Director sharedDirector] replaceScene:newScene], that kind of thing....
cocos2d is mainly obj-c with the odd bit of C/C++ depending on how deep you dig below the surface.
In Xcode find your .app file (probably in a Products folder), ctrl-click and 'reveal in finder'.
Kinda hard to remember because I'm using cocos2d and scene switching now! Basically you should have UIViewController objects that contain UIView...
First thing I would try is reinstalling the SDK, sounds like something is corrupt if you can't run other peoples examples. Assuming here that you...