Separate names with a comma.
Yes that's right but Rockstar will have the required clout to jump the submission queue I am sure. Apple would love to have GTA on the App Store...
Exactly, server based solutions are definately our best weapon at the moment :)
So what do you propose we do about it then? The reason people say to forget about it and move on is that a lot of time can be spent fighting and...
There have been many, many threads here discussing piracy and the general consensus is that it happens to everyone and there is really very little...
Before your thread again gets hijacked I would like to ask if you have any examples of colouring work you've done?
I've never known them to give "submission feedback" instead of rejecting either! You were checking to see if the method existed first so if they...
Well wait a second, it distinctly says you haven't been rejected... And why don't you just use: scrollView.bounces = NO; Saves having to...
If you don't do the coding then you're not a dev, sounds to me like you'd be more of a producer.
Bizarre...
Just did some testing and you can use NSLog with an adhoc build. You can view them on the Console tab in the Organizer window. They come up as...
Have you imported GameStateManager.h? I'm guessing you probably have since you're not getting any warnings...
First thing I would try would be splitting that call into two to see which part is failing: Class classObject = [GSGameOver class]; [manager...
Not exactly a novel money-making idea though is it? :p
Brilliant! :D
I don't know anything about cracking or what those guys are capable of but the common consensus is that they can edit your code and take out the...
You should be able to do this with PinchMedia tracking no sweat
Indeed, all excellent points! Another reason why if you're in the business of game creation and involved in the process from start to finish you...
I think Game Design still exists it's just that devs are more often than not the ones doing the design in small companies. If you're not doing...
Try putting the following in your highest level view controller: -...
Have you changed the "Initial interface orientation" in your plist file? Hopefully that should do it, orientations always confuse me :p