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Yeah, probably ... will have to think how that would work. So if you have no existing item equipped, the new item should always improve your...
Did you find the item or was that in the shop? I tried to modify the shop code to remove trash items. If you found the item, then well that's...
Sounds good. I actually don't remember which one is special mission 7 ... I'll have to look into it. You will find the game's mechanics evolve...
Yes, that should be easy. Great idea, actually ... I hadn't thought about it. I think an easy tweak but will check when I get into the code.
Yeah, I'll add an option to hide the corpses in a later patch. Not the one I submit today as it needs some testing. I think the game rules...
Regarding the command's shout ability, did you ever see the variation by the Black Orc from Demon's Rise 2? He has a similar ability where he...
yeah, you're probably right. It's just funny imagining a commanding officer shout at a gun turret to make it shoot more often. :D
Some feedback on the trailer ... it looks great except for when the guy swings his sword at the rifleman. The rifleman doesn't react and the...
Well done! Hard difficulty is well ... pretty damned hard. :) How are you finding the Psi Operative, by the way?
Yeah, using the command skill on the turret is probably overpowered. I probably should tweak that skill so it only works on humans and not AI...
The command is just one of the character classes. She's the blue armoured woman with the orange hair.
Yeah, a quick ability wheel would be cool. There is a fair bit of empty space in that area if I hide those controls. Will try a few designs in...
Yeah, there is that ... I'll have to see how hard it is to code the quick ability buttons. Shouldn't be too hard. The trouble with putting them...
For a quick button to activate a skill, perhaps I could put two buttons on either side of the character's portrait? That might look good...
Not a bad team build if your objective is pure range. You might struggle if the enemy is behind a lot of cover since you don't appear to have...
Awesome ... glad you like it! Level 10 is pretty far in ... how did you find the first boss? He's the first fearless enemy in the game, meaning...
For the UI, I'm thinking of trying to add some hot keys above the end-turn button. Of course, I have to then try to avoid accidental end-turn...
That's an interesting setup. Have you tried the incinerator yet? He has a very unique weapon since he starts the game with a very high hit...
That's a really good idea but not 100% sure I would implement it yet. I'll need to try a few iterations. Your idea is probably the best but...
Yep ... I'll be applying the same fix for the Hydra patch as well.