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Thanks for the feedback. You can actually increase the sound of SoundFx with the options slider. Resizing UI is complicated. With the new...
Hey guys, I added code to grey out items that are too expensive in the shop. That way, players can just focus on the stuff they can afford....
There might be some errors like that because I added 3 missions just before launch and that caused some misalignment. Where exactly does it say...
Yes, when you first select a team member, the member goes into the slot of 6 selected characters at the top. Just choose one of those members and...
Submitted the first patch to Apple just now. Here's the change log: - Improved stability on 1 GB RAM devices by disabling extra graphics...
Valid point. I'll need to either switch the models out for something more obvious or add some kind of icon to them. I'll do one or the other.
I've put in place a quick check on the End Turn button that sees if any of the player's unit still have enough action points to make an attack....
I would definitely go with move only. I guess I could track the character's current position and after a move, I could have an undo button appear...
Undo move is a great idea but possibly a nightmare to program. It's probably beyond my capabilities in all honesty but I'll give it a shot.
Quick request for feedback: 1 - What do you guys think of having the end turn button check if any unit has more than 25% of their AP remaining...
Sorry, I didn't see that part of your post. You do need some high damage output later in the game. I think there's a vortex missile ability for...
Attack range is a really important skill though because it allows you to shoot someone outside of their attack range and thus not receive a...
Is that a question or a statement? It's similar but there are some significant differences in gameplay mechanics like the use of action points...
Okay, I think I replied to questions / feedback. Will be submitting a minor patch today that does the following: - Reduces crashes on 1GB...
Yes, this is the intended idea. You'll find this approach becomes critical as you play larger maps. The corridors are a little tight and with...
Bringing up the mission objectives during play? That makes sense. Should be possible but not super easy with the existing code. Would also have...
That's odd. I'll be honest, I haven't tested it aggressively on 2 separate devices playing at the same time. That wasn't really my intention. I...
I know a lot of people would prefer teams of 4 for simplicity but the problem is that in later missions, the maps get quite large. Therefore, you...
The Ravager is level 13, I think? He's an interesting character because he has a tonne of health but is slow. However, he can do a lot of damage...
Thanks! Yeah, I'm more of a dark medieval fantasy guy myself as well. I find the setting slightly more engrossing than sci-fi, though I enjoy...