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See my earlier post, I just responded to someone else on it. Basically, full cover blocks line of sight if your character is not on the extreme...
I'll check it. The only real "bug" that I know of is in some levels, you can shoot through the wall at an edge of a map. I didn't set up a...
Thanks, I'll fix that point on the map.
Cool idea ... very easy to implement.
Yes, I remember that issue. I know the root cause. I think I didn't fix it because the only way I know of to do so would mean rebuilding those...
Made some more updates: 1 - Added the hide corpses toggle in the options menu so you can now have the corpse disappear after a unit is killed....
The terrain button is very useful in later levels when you have more force field generators and stuff. You also get characters like the...
There is something a little with loading a save from mid-battle where a character will randomly die. I'm not sure if it's because they have some...
I think I can add a global speed option in the main game options. That way, if you like things moving at a faster pace, you can set it once in...
Thanks! Glad you're liking it. I also found some uncompressed texture files that were eating up RAM unnecessarily so those have now been...
Awesome. The Vampire Knight is a great character class. I did one for Demon's Rise 2 and it's a lot of fun to design. Vampire powers (teleport,...
I think I'm more or less done with the new UI design. I wanted to go with a more minimal design that incorporates more functionality....
Mind control is powerful. However, most early alien psychics are very frail and the ability is short range. Also, the alien mind control is only...
There are actually two sounds ... a walking sound and a running sound that play depending on how fast the character is moving. I can (and...
Seems like there are still some navigation issues with the new system on of the castle maps. I'm uploading another patch that hopefully fixes...
Patch 1.1 is in review with Apple. Will probably be available today sometime. I made another minor tweak in 1.2 ... now if you press end turn...
I think I have the different colour tile indicators working to show positions that will leave you with attacks or not. Here's a screenshot of...
Awesome news! Thanks for bringing it to my attention. Have you tried the new character? I starting work on the next new character ... he's...
Regarding the low poly character comment, I was referring to your "Rise of the Empra" posters. They show very low polygon count characters which...