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:eek: Eeek - where did the sound of the preview go? Will check and update the videos... Anyway - here are some game play impressions:...
Good day everyone, I would like to introduce my latest project. It is a side scroller/shooter, a clone of the Arcade machine Defender. Maybe...
Looks so great :) - physics and movement reminds me of SubSpace / Continuum ( PC ). Played it for years...
The iPad version of iSpherical is on sale! The game is inspired by the arcade machine Solomon's Key....
Hi there, this game is inspired by the Arcade machine 'Match-It', but extends the concept in may ways. The game uses up to three layers of...
Hi there, Up for some retro arcade action with extra 'weapons' and boss enemies? Then you might have some fun with Hummingz EVO X ( Centipede...
Hi there, just wanted to drop a line and tell you that 'Toast Shooter' for iPhone is FREE this weekend! No InAppPurchases - the whole game for...
Hi there, the iPhone version of iSpherical - A Wizard's Journey is ready to be released ( the iPad version is out for a while ). I hope it will...
I used iShowU + Simulator too but my results are quite 'choppy' :( Some time ago I tested the Elegato 'Game Capture HD' box. They sell it as a...
Hi there, iSpherical was approved by Apple :) Help the little Wizard guiding his Sphere through the levels by making and breaking blocks....
Hi there, iSpherical was just submitted to Apple. Here is a short trailer and some screen shots. Help the little Wizard guiding his Sphere...
Here is my next attempt ;) There is a simple 'help' screen ( like in arcade games ) that introduce the most important items with a brief...
Thank you for your advice/correction! :) I also agree with the interactive/animated tutorial. For a really complex UI it is a must have. In my...
Hi there, it would be great if someone could check out my tutorial pictures. My English is nothing to be proud of, so it would be nice if a...
iSpherical old version / new version Hi there, great thread - fun to read =). Here is a screen shot of the old 16-bit version I did ages ago...
Hi there, I would like to introduce my current game iSpherical. It is a complete rewrite of a game I developed back in the 16Bit era on the...
Yep - it is a good solution. I think I will adopt it ;) I use a 100 pixel border at the left and right of the screen ( outside the button area )...
Hmm OK, maybe I have a 'weird thumb' but I still think a radial placement is more comfortable - but this seems to be a point that should be player...
Yep, you are right. The buttons might 'hide' a bit more of the game map up there, but I think it does not matter that much... Hah - sounds...
Thanks for your reply... Great idea. If the 'touch up' event triggers the make/break action there could be a kind of 'build-stone-here-preview'...