Separate names with a comma.
If you pre-order 1,000 units, we will give you a 2% discount!! This offer is only on the table today, though.
After overwhelming demand from our fans, we at Backabit have decided to focus our efforts on bringing the Ramps experience to the Nokia N-Gage....
We at Backabit are thrilled today to announce our plans to bring the Smash-hit iPhone game Ramps to the N-Gage platform! We hope you are all as...
Well, I promised I would share results, so here they are. We learned so much from this process, and we want to share as much as we can, so if...
Did you get an App Store distribution provisioning profile and build for release?
Leaderboards took me about 2-3 hours, but the majority of that was writing custom business logic for determining if I needed to post to GC and...
Wow, this looks rad! How much are you charging for it?
The comment about the App Store not needing anymore slider puzzlers in all caps. I think the dude has a neat idea, it just needs some polish....
Wow dude, why the hate?
We're going to do a detailed blog post on this soon, but here's my experience: I had an augmented reality app (Robotvision, one of the first)...
It depends on how you implement Game Center. For Ramps, we require that users opt-in by tapping the Game Center icon from the title screen before...
A great idea is only worth something if you have the ability to execute it. Even then, if you have that ability, you also need to have the...
Wow, rad! There are a ton of success stories for iOS game devs in PDX it's crazy. I had no idea you guys were from Portland. I feel like we should...
Thanks man, much appreciated! I've lived in PDX my whole life also and I believe Tyler (my business partner) has also. It's great to meet...
Rad dude! I'm going to bust out my iPad this weekend and take your game for a spin. Congrats to you for the iPad honors! :D
Hi friends. I'm so excited! I literally cannot stop shaking.. Apple has selected our game Ramps as iPhone Game of the Week! I feel like this...
Time + Money + Quality. The magic software triangle. :)
Yeah, I agree to treat it like a business and take it seriously. Put your best foot forward and make sure you're shipping a quality product....
Here's how I've looked at every app I've ever shipped: I fully expect to only make enough money to pay for the cost of the Apple Developer program...
Wow, thank you! We simply tried to make the best game we could. I really admire Rovio's success with Angry Birds, though. (who doesn't?) Yep,...