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That is definitely a display bug! In fact, that base range of 3450m really means it has a base range of about 175m (it has about 1.5x the base...
Correct - mining rate is not only the max amount of orbs out at once, but also the amount of separate orb spawns. So with a rate of 4, you'll get...
Just wanted to note that Endless levels do not have diminishing returns, so you can always play those if you've collected all the available stars...
Yep, thats a noted point on our to-do list! I think we may explore some option to further scale up lower tier units.
Thats pretty much what the 'Head Start' store item does! Could definitely be cool - but I'd have to check about the feasibility of that!
Great feedback, thanks for taking the time to write that out. Just a few notes: - The away money is capped based on your current wave when you...
Yep, I'm seeing it thanks - investigating to see what the deal is (might just be a display bug)! Whatever it is it'll be fixed in the first update...
Bosses are generated randomly based on your current level and best level. They are generated offline. The damage is the dps total of the entire...
Do you happen to have auto next generation checked on (in the death screen)? Haven't heard about much of any crashing though - will have to...
Must've missed these! 1) away money is determined by your current level/wave when you leave 2) goals, bosses, and randomly when you come back...
That is definitely a bug! >_< Looks like the perk is only applying to the upgrade amount right now for mortar, not the base. Will definitely fix...
First off, thanks for the thread! Its also available in Australia, Ireland, and Netherlands. Heh, those are "technological artifacts" - the...
Also want to mention that we're working on some awesome new content we hope to get out as soon as we are able (might even be able to squeeze it in...
Yep - this is actually completely by design! We wanted to go with something a little bit different focusing on very realistic graphics, which you...
Weapon Upgrades cycle randomly. All T2 weapons deal the same overall DPS, just in slightly different ways. Thats actually a really cool idea!...
The damage still affects everyone in the squad... so by increasing your squad to 2, you're essentially doubling your total DPS for that squad......
Correct - same type deal. All displayed numbers are for the entire squad, not individual units. This also gives you a better picture of how your...
The damage displayed takes into account squad size. As for armor, its a flat % to block a hit - so it can potentially be very powerful when...
Yep - in fact, with soft launches I dont think you actually get different "versions" per se... its all the same game (I think)! But in worst case...
Yeah... it'll take a week or 2 to test and fully implement everything we want for the 1st update, then another week for submission and approval....