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bladko: Thanks for the input. We are currently reworking all the lines to make since more visible. oivoi: Thanks for the kind words!...
Using cocos2d-x. It's 2D only C++ engine, lightweight, free and cross-platform.
Yeah keep your bucks man! Maybe just pay the prmac fee. Balloon Loons got a point here. The best for you now is to build your social network...
Awesome art style! Also checked the trailer and I have to say it's very well animated :) I agree with Ovogame, icon is too negative even for a...
Just wondering, is this an iPad only game? looks like it could works fine on both iPhone and iPad. Would not mind doing some beta-testing. PM...
Added some screenshots and extended the description. The TestFlight beta test is still planned to start this week-end. Feel free to contact us :)
Yes it is however it will be released before end of November. Have no idea how much time you will need to port Kamcord to cocos2d-x but I guess...
Maybe this http://www.imgawards.com/ ? You can also check http://promoterapp.com/calendar it's a calendar for gamedev competitions! Small...
Very interesting. Does it work with cocos2d-x as well?
Agree on Codea it's an awesome tool, really good to learn coding/gamedev as well. Used it during my holidays to code some game idea prototypes....
Hey, thanks for your interest in PowerUp! We will be using https://testflightapp.com for the beta. All you have to do is create an account on...
Ready for frantic shooting action, powering up awesomeness and epic dodging? PowerUp is a multiplayer iPad game for 2 to 4 players. Steer your...
That's the semi-fixed timestamp approach described in the article linked by Mark right? Fixing the FPS to 30 is a neat idea, will try that just...
Mark, thanks for this very informative answer! Actually I'm trying to implement a glow shader for a 2D game I'm working on. I was using full...
Nice idea for the graphics, you should have named it 'Notebook Wars' ^^ You are participating in the Ludum Dare October Challenge, aren't you?
What frame per sec do you aim at for your games? I do believe it's better to stay at 60fps most of the time. But maybe I'm too optimistic and...
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I got an idea about a company name, nobody seem to use it and I will buy the domain name for my website. But from what I heard this is not enough...
Totally agree, dynamic memory allocation should be avoided as much as possible. By the way it looks like C++ is the only language that allows...
Mobigame: Gosh... Assembly this reminds me of the good old days :) Oolong could have some potential but I think using it I would spend too much...