Separate names with a comma.
Firstly, indie/independent dev houses are already getting together to cross promote titles, and have been for years. Secondly, the large...
Big update on the way for Into the Dead. Should be submitted to iTunes in the next couple of weeks. In the mean time, we just set up the...
The ads shouldn't be obscuring the score. Can you send a screenshot to [email protected]?
It might be surprising but our Flick Kick games have the highest retention in our portfolio.
We just launched, funnily enough, Flick Kick Field Goal 2014 - a little sooner than I implied ;) http://www.appstore.com/flickkickfieldgoal2014...
We still get thousands of downloads a day, yes. A sequel that will appear for that game at some point, so I guess we'll see how much traction we...
Well, to be fair, we launched that game in January 2010, 3.5 years ago :) A more recent example of our work would be Into the Dead...
It really comes down to two things; quality and cross promotion. Pre-launch, we spend a relatively long time on our games with a lot of focus on...
A "good launch" for PikPok is a game that reaches the Top 10 free downloads in the US, and generates about 1m downloads in the first week.
No. There is a vibrant and buoyant market for smaller indie studios and independent developers on PC.
For free to play games, in general, PikPok is experiencing 2x downloads or more on Android over iOS, while receiving 2x revenue or more on iOS...
Very cool. Just spammed the link to our guys.
Brain Master as the name seems fine for the type of game it is, and the brain in the tank looks and feels more unique as a concept though as...
Pretty hard for us to create a game under the US$250k mark these days given the amount of content, features, and iteration we go through to get...
This seems to be the key part of your post. If you are making hardly any profit on the work this individual is providing you, then where is the...
This article is entirely in line with our experience (having been featured many, many times), so makes for great advice in my opinion.
Glad you guys are liking the new update. It is getting a great reception :)
Were you logged into Facebook via Turbo on the iPad Mini?
We have done both of these things in several games. In the past, both were accepted fine. However, Apple has in the last six months started...
Was quite a different game than what we had released to date, so we had our expectations in check and suggested internally if it did half as well...