Separate names with a comma.
A quality game does not needs to cost a 6 figure value. Let's take Tiny Wings as an example - from what I've read the developer did all by himself...
The icon shown in iTunes is the icon bundled with your app - so change the icon of your app and this will change as well. Your other question is...
Ah, I thought so. No - that was not my intention. Everybody may use whatever language he/she may like to use.
Huh? I do not want to slam anyone or anything! :) Even not Objective-C - why should I? Without it not a single game of mine would run....
Then please enlighten me as your comment is ambiguous. Beside the basic stuff I need for my Unity3D projects I never used Objective-C. So is this...
There are so many websites that track these "free for a day" and similar events. Like http://appshopper.com/ - there are even app's for this...
-1 for Cocos2D ;) and +1 for Unity3D: http://unity3d.com/ Unity 3D is the first "real" engine mentioned in this thread. That means you have a...
100% agree! We need to seperate "profitable games" and "mega hits". It has been said before in this thread and I have to agree: a successful...
May be so. But it works anyway...I've tried it myself ;)
Of course a 10x boost is great - but I often read here about expections that sound to me like "...hey, I will be a millionaire after a N&N...
I dont agree. Lets say somebody loves to play a game like Sonic - and your game exactly copies that style (as an example) - but of course you can...
I guess I got lucky because my last 2 games got a worldwide N&N feature for a week. However, I did NOT noticed a very big boost within that week....
A very good question. I guess in the end you can reduce everything to: game = 10% and luck = 90% I, for myself, learned the following though...
Hi, there is still some time (a month or two) - but I don't want to create the trailer for my upcoming game myself this time. The last one was...
If you have absolute no idea or time for doing the necessary marketing then a publisher can help you with these tasks. But a publisher does NOT...
Win7? Then is Fraps the way to go...
For a good reason my next casual game will follow these 4 rules: 1) a VERY easy, one-touch-one-finger gameplay where you do not need any tutorial...
Or is it featured in some countries eventually?
I have not tried it yet but my 2d artist uses http://texturepacker.com/
May I suggest you better ask here for help: http://forum.unity3d.com/forums/31-Commercial-Work ?