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It took me a while to figure out that a specific pieces behaviour is different every round. I just kept restarting the game until I found piece...
Look forward to it. After writing my post I noticed that the source is available on GitHub, and as Xcode 7 allows users to compile code for...
Not quite. From the five minutes that I've put in, and by looking at the "concepts" by pressing the button on the bottom right in the menu, it...
With all testing, you'd think someone would tell the dev that a turn based game such as this should save its current state in memory after closing.
I was skimming through the description and got exited when I saw Michael Brough in the description, but alas it is not a Michael Brough game. Will...
Thanks for the update. The ability to change the symbol for boulders is a nice addition as I only play in ASCII. If I could ask for one...
Would have picked it up if it had a skirmish mode.
Still needs mid dungeon save states. Hoping this is coming soon.
If this was updated with a sort of sandbox mode that allows you to just mess around in, I would grab it in a heartbeat.
All you had to do was pull up Kingdom Rush in the App Store and compare it with is and you would know your reply is unnecessary . This straight...
Is there sufficient depth to the combat that it warrants multiple playthroughs just to test out different combinations and play styles? I know...
This game has nothing but stolen assets from Ironhide Studios. Game should be reported to AppStore and removed from TA. Ironhide might want to...
Does this run cooler and drain less battery on iOS 9?
Description: roguelike, it's a roguelike. Did we mention it's a roguelike? Reality: automated battles, No direct combat, nothing to do with...
That literally just makes it an old school RPG, similar to tabletop RPGs before the game Rogue even existed. The whole thing that Rogue added...
Well yeah, it has procedural generation and permadeath. Anyway give it a rest. As I said in my post I don't really care, I was just replying to...
It's similar to a roguelike in that they're both RPGs. I'm not trying to be pedantic, this game doesn't even have roguelike elements, let alone...
Interesting. Given that there is no real permadeath or procedural level generation, this shouldn't have "roguelike" in the description at all.
From the very first line on Wikipedia: Most games with roguelike elements are inherently niche. They are designed from the ground up to be...
Are the dungeons procedurally generated?