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Game is available at Opera Mobile Store for Android: http://apps.opera.com/divemaster_treasure_race.html?dm=1&multi=1 First update is...
Thanks for your kind words. Right now we are working on the first update for Android, and still waiting for Apple to review the v1.0 for iOS.
It was possible only because we used the already finished graphic and sound assets from this upcoming game of mine, Divemaster....
Since all the art assets were ready (except for the anchors and the lift platforms) approx 1 week was enough to finish the game, including many...
Thank you very much. I am planning to add more and more features to the game, like dolphin bringing rescue belts, turtles are providing shields...
According to the news, Apple also rejects apps with Flappy + Bird...
It might be true very easily. From the ASO point of view there not much advantage anymore to include Flappy in the title, there is so many apps...
Maybe at a shorter term, but we believe that this little game has more potential than a simple Flappy-clone. We hope that it will support the...
Well, at the end we have changed our mind: while the game was planned to be released as a kind of flappy-clone, but finally we decided to take...
Dear Community, I would like to share one of our diving games, Divemaster - Treasure Mania....
Dear Community, I would like to share with you our latest small project, inspired by the infamous Flappy Bird game mechanic (and its predecessors...
Thank you very much!
Check our Flappy bird style gameplay trailer at our Youtube channel! Please share if you like :) http://www.youtube.com/watch?v=UwFX6I_k0hc Enjoy!
Hi, first of all, Happy Holidays! It's been a long time (indie life, you now :-)), but finally, my game is coming to the publishing phase,...
Here is a user case: http://www.tasharen.com/?p=4664
I fully agree with this short explanation. In my eyes it is a win-win situation.
We will implement that feature. We will give users more and more in-game currency, so we try to give an incentive to spread the word.
The guy behind this studio is/was my artist for my diving game... http://www.steam-bird.com/
Thanks for the post. I used to follow Walkerboys Tutorials, but this seems also a useful one.
Our game is well beyond 50 MBs, and goes without any hassle.