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There is a little icon that looks like a picture of some mountains and a sun on the bar on the message interface. If you click it, it opens a...
A good way to attract attention to your art post is to post some actual art. I don't think you're going to get too much interest unless you post a...
Both. Clearly that will result in a double upgrade!
No problem, just make another iPhone game and use the profits to buy two more helicopters to fly your other helicopter around. That's what...
Shame on those developers for buying a second yacht when they should be expanding their teams so that they can update your games! I'm pretty sure...
I use Photoshop and Image Ready to create most of my graphics and animation. I do a lot of my rough work on actual honest-to-goodness paper and...
Always willing to discuss a new project. Feel free to PM me or send me an email at [email protected]. Looking forward to hearing from you!
Always looking for new methods of promotion -- but even posting your numbers is incredibly helpful! It's great that more developers are wanting to...
Well, I can honestly say that I still enjoy it. Out of curiosity, what makes you feel that the quality is poor? It's a very simple game, but it's...
@ Mondae: Interesting point, but I think that's actually a good thing, in a way. The iPhone is not a game console, and maybe it's all the...
I've created the art for this title over a weekend. As far as I know, the means used to drive sales for this game have been somewhat unorthodox...
Oh man... The indie games industry is very, very difficult. What "riches" are here are spread out very thinly, and you have to be absolutely...
The app store is a very competitive environment, already made difficult enough by an ever-changing set of rules. The developers who make great...
I think that says it all. My two cents: Try to couple your FAAD promotion with a nice update later on, when your sales really start to drop.
Plan B On topic: EA's Command and Conquer Red Alert app is laggy, buggy, comes with only two maps and a ridiculous price tag. Regardless, it has...
@Foursaken: I believe the company in the article didn't release the lite version at the same time as the paid one. However, based on their...
If you think there's no money in mobile games... I don't know what it is about the mobile gaming industry that invites so much speculation. From...
Here's a link to a PocketGamer article about one company's experiences and conclusions regarding a free version:...
@ schplurg: I believe his point was "everybody panic." Not quite what I would call a meaningful analysis, at any rate.
Just out of curiosity, what were your expectations like in terms of sales? Your marketing looks like it was a great, well-organized effort... But,...