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@Nullzone, I was playing on Wizard difficulty with two planes and three opponents when I lost. My side was Gray Elves with a custom Sorcerer - a...
Feedback on v1.2 A few feedback points on my first game with v 1.2 of PC 1. I lost. 2. Independents were as aggressive as always. 3. One...
@doomtrader - a Request With the 1.2 patch, Planar Conquest is a great game - the best fantasy 4X game I have seen in many years. Please do...
Based on the feedback from the patch beta testers the AI for the other Wizard-nations should now be a much better challange. Of couse the...
Manual Update @doomtrader, Thank you for the updated manual. The new information is very welcome and will certainly add to enjoyment of the...
This game started out with enomorous promise based on great depth and an understanding of the elements that made Master of Magic great. If the AI...
New Version @manneqer, it's good to hear that your testing of the new version of Planar Conquest shows significant improvement in the AI. I...
AI Behavior To build on @Nullzone's comments: The AI that operates the independent units is excellent, They are a threat from fairly early...
Unit Levels @Nullzone it looks like you were right. When I started a new game at a higher difficulty level I was able to get my regular units to...
Unit Levels @Nullzone, thanks for the idea. I am now starting a new game two difficulty levels higher. I will let you know what happens....
2 Questions for Doomtrader In Planar Conquest despite my faction's leader having the "warlord" characteristics, I have been unable to level my...
New Bug The new patch did indeed fix the problem that no sound effects could be heard. However, it also brought a new issue - "endless marching...
New Bug I ran into a new bug this weekend. My army moved onto a feature (ruin?) on the main map. A battle started with the garrison of the...
Here are a few differences between Worlds of Magic (WOM) and Planar Conquest (PC) that I believe are true: 1. PC has a better UI than WOM. 2. In...