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We have been working part time on ours for nearly 5 years... it varies
Games Testing is a different discipline to Programming, Design, Art or Producer roles. Many people see it as a "foot in the door" type job and it...
First off, I am not a lawyer. I think Destined said it best Basically, if you do not own an IP, just don't use it. There are exceptions for...
True, you can build openal software libs which wrap up openSL or soundpool. I found since I had a basic sound system wrapping openal on my other...
Android, iOS, Windows and OSX will all run openGL and C++ and of those 4 platforms, 3 will support openAL. For this reason, we use basic openGL...
Your game looks fantastic. Trailer is very well put together. I hope it does a decent return for you. I see you have gone a shareware model so I...
Sadly, this is no longer the 2009 goldrush. Mobile games are a very hard market to crack. As Destined noted: 60 installs for no marketing is very...
I assume you mean IPA.... which is a container and not applicable to what you need. Yes a player could load his own cards that he created and...
Blur shaders can be hefty due to needing to do multiple samples of a texture (depending on the size of the blur) and you also need to account for...
We are currently working on a fixed perspective game (camera is stuck at 45 degrees). We preprocess the terrain as sprites then we use 3D models...
Probably best to go the engine route if you do not know how to program yet. I know very little about engines available as we use a custom in house...
Personally, We hate using on screen buttons. We make it a rule not to use buttons or sticks on the HUD. It's a touchscreen so we use touch and...
I echo this. To give you a solution we would need to know what your Windows program uses. For example: using OpenGL on Windows ports easily to iOS
Something we do is make all our music Mono as the device only has one speaker. Halves your size usage and sounds the same on device (unless you...
I would probably take that to mean they are not interested in dealing with you. What were you interested in licensing?
I would like to add that if you are only doing small 2D casual games, doing everything in plain openGL is not so hard. You are really just...
It really depends on what your previous development experience is. I had been programming in c++ for many years before starting iOS development....
Yeah, honestly I think that videos to promote tuition for Game Dev needs to be stronger than that. Maybe have a variety of videos showcasing...
We use Adrian Moore for our Projects. He has only recently gone Indie and has reasonable rates. He also does design work (bringing with him 14...
Oh ok, I just read the earlier: and assumed you could not contribute more than ideas. If you can do art then awesome, I think you can get a...