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Thanks bud. There is a brief description of the game buried in our mostly unread blog here:...
Now with added video Just made another blog post, this time containing some moving images. Also some more tiny details about early access to the...
Oddly enough, this is new in today. http://forums.toucharcade.com/showthread.php?threadid=183139
Well hopefully they'll do better than that of course, but I was trying to make a point about priorities - that really is the average, several...
I would go with posting them some money over paypal until you earn enough for these details to matter. Setting up a brass plate company is easy,...
I have an easy answer. It should cost $1,000 to submit a new app to the store. If it's nor capable of making that much, it's because it's shite....
Thanks, we're certainly trying our best. :)
It will run on the iPhone. I can't promise it won't be a bit fiddly, but we're doing all we can to keep it playable on such a small screen....
Nice one, and thanks for your previous custom. Trust me, this is "more serious". :) One of the audiences we're targeting here is all the...
Good to hear, time for some testing when the time comes?
Hi all, just made a blog post about our latest creation, which is a couple of months away. We'll be doing a public alpha/beta in a month or...
http://thewho.com/
No, they still play from time to time already. :)
I fully hear you on that score and share your sentiment. When the accepted price is fully 30-60 times greater, it's a harder sell to blame it...
I'm aware of that. I once again thought I could offer some insight and made the mistake of assuming I wouldn't get shot down for it. I (we)...
You're falling for the usual trap here though. Big games are released all the time and some are very successful - we even had our moment in the...
Only a few can sell that number, those that don't perhaps sell 1% of that number and this fact usually makes things unsustainable. The sad fact...
Basically yes. There are rules and limitations, but nothing that should get in the way.
If the game would work well online but doesn't have it, it's down to either laziness or lack of knowledge on how to actually do it. Some games...
Hire a team to make them.