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I will answer your questions in order :) We are also extremely excited! A lot has been put up on the drawing board. Q: Will there be different...
Or perhaps it is better to say: "WHOSE RESPONSIBLE THIS? I am what they call the best of the best, so mock all you want, but I have my fans, and...
I do very much appreciate the feedback (it's why I'm here) and don't want to sound ungrateful at all for the constructive advice either! I hope...
It used to fit quite well when we started a team project two years ago, but it somehow doesn't fit the cross-genre multi-dimensional game that is...
3D iPhone MMO: DangerLands A small bit of news: we have moved from the working title of 'Gryphon' to an official game name of 'DangerLands'....
So.. it would be "Your Prerogative"?
Google it with the words 9:11 clock digital, pretty weird stuff. Though it won't be any part of the gameplay of our game :) Just spent a couple...
Yes, of course! It makes it easier that I already have your device information, *and* that you actually participated :)
Just a quick update as to what to expect and when: this week I'll be delivering most of the over-arcing game vision to the teams and we'll be...
Really looking forward to this one anyway, been following for awhile.. I'd love to be able to eventually have a whole page full of great RPGs :)
This is an excellent question. It's definitely a forefront technical design consideration and pretty much the first problem I needed to overcome....
Yes, it was actually a pretty *freaky* thing. It wasn't planned this way, and in a truly bizarre twist of subconscious numerology, the 9:11 time...
Yes, it has begun, if unofficially. If you are familiar with any of my previous games, you could maybe put together that I've been developing RPG...
This has been an exciting summer! A new baby for me, born on 9/11/09, and the release of my third solo game (Arcana: Spell Duel) on 9/12/09. I'm...
Games get released before their chosen publish date. It's happened before; that availability date means nothing. Also, when an approval can take...
Today I'm getting back to Castleguard2 to work on the next update. I'll be integrating the spell effect system I developed for Arcana: Spell Duel...
The beta is over, I've submitted the app to the App Store. Thanks very much to all who participated, you found a lot of things and made...
I decided to keep the Arcanix library accessible from the main menu's help, but leave it out of online gameplay. Thanks everyone for your responses!
I had to resubmit at the end of the weekend, as weekend testing brought forth several more bugs which were all fixed.. including the dreaded and...
Arcana:Spell Duel submitted for approval And... it's submitted! Hopefully I don't find anything over the weekend that causes me to resubmit. I...