Separate names with a comma.
This is exactly how me and my best friend enjoy Baldur's Gate on our iPhones. Together. Slowly and deliberately. With a focus on immersion,...
The Dungeon Raid unlocks (in all their relative unattainability) was one of my favourite elements of a game made from nothing BUT favourite...
Seems like a good candidate for one of the disappointments of the year. Especially with Dead Mage behind the production, whose upcoming Children...
Just one, for 10,000+ landable planets, at least a thousand cities, and a literal ten million-plus of procedurally generated star systems. The...
Looking past any freemium subjectivism, how do the mechanics and gameplay compare to NBA 2K16?
I think Crashlands is an amazing and unique (not just in the way nearly any phenomenon can be argued to be by the injudicious application of sly...
For Magic: the Gathering - Puzzle Quest vets, how does this compare in terms of strategic depth and width to that tactical match-3 behemoth?
Really big durned shame about no multiplayer. Co-op:ing TQ was one of the more entertaining and still highly relaxed forms of multiplayer fun I...
I seem to recall levels in the original were timed (at least player performance was), and that might have been why I stayed away. As a...
Have guide, will read!
Apparently a streamlined version of a remake of Worlds of Magic, intended to resolve the issues that underpin the negative publicity of the...
Great news. As soon as the update hits, you'll have my sword (and hopefully some money to go along with it). Really sounds like you are :)
Is or will there be a touch-centric alternative to the tilt controls?
A lil' bit of Sanctum there. That's something I'd have liked to play on iOS. Shame about the zombies, and the overall impression.
Disheartening to see another developer actively discourage attempts to balance App Store pricing and maintain the premium paradigm, and belittle...
Confirmed.
Crashlands is currently editor's choice for the iPhone as well in the Swedish App Store. Can't say I see the sense or reason in spotlighting the...
As someone who played Vendetta Online back in beta and for many years, and who recently sold his last tie to the world of the immobile, even...
Two recommendations are better than one! ;) I'd say that in terms of world cohesion and narration, immersion, crafting, boss behaviour, monster...
Combat-wise and in terms of facing huge bosses with very specific behaviour (and in some ways in regards to hunting for rare components for...