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For ya still trying to wrap yer heads around Fallen London's eldritch mix of super-immersive, hyper-atmospheric but sometimes not very game-like...
I agree wholeheartedly. Except I replace "frustrating" with "awesome" ;)
I hereby formally disclose that should I be stranded on that ever looming desert island with only one iPhone game to my name*, I can no longer...
And as much as it probably goes against Obsidian's (and most developers', I naively imagine ;) ) work ethic, I'm sure the overwhelming, raging...
Guilty as implied. And yet... as much as I enjoy Battle Turtle Shenanigans™, I have been and will be playing Adventure Company far more.
This does seem awesome (from the first levels). Polished port of what seems like a very polished, quite original, accessible but not entirely...
While the patch notes didn't speak clearly to this effect, loading times are improved considerably for me.
I think it might be worth the mental wrap-around of a second attempt. This is the kind of experience that by virtue if its nature is worth (or...
In a very small way, it actually is. But only rarely, and briefly, and vaguely. EDIT: Also worth mentioning is that while there are timers, no...
Ire: the platform rather than Ire: the game. That's one of the more exciting gaming prospects for iOS. Like, ever.
That's an absolute dealbreaker for me (for mp, I'll still enjoy single player with a passion). (Except for the very tangible constraints of time...
Funny enough, this IS the OG alternative payment model that arose as a response to physical distribution of premium games. Shareware evolved, yo! ;)
Nothing like it at the moment, but there is a hope that multiplayer functionality might come after the game has launched on Steam. (And agreed,...
This looks monumentally promising. In the way that games look good regardless of platform or format, and like I might play them for years to come....
That's pretty much kinda exactly what it is.
A-hah! I missed out entirely on that. It might have been caught in a filter. Hope I didn't cross that very general, basic line in my post above :)...
Heroes' subsystems are nowhere near as evolved as AoWD's. And (see my post above), the combat mechanics aren't either. (Age of Wushu Dynasty, for...
Normally, I applaud every effort to add narrative to just about anything. But if you are going to do it like this, why even bother? :) That...
This is just lovely. There is much more to say about Adventure Company, but I wanted to get that out of the way first. I'm getting these...
Value judgements aside, it might reflect (what to me seems like) a growing focus on the free-to-play paradigm. A game like Planar Conquest doesn't...