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This is... actually the framework for a good side-scrolling brawler. With plenty of room for twitch skill and challenge beyond random swiping....
Perhaps it's a symptom of the decline of the genre, but I'm just a bit surprised Galaxy Dwellers is not getting more attention, both thread-wise...
It's lovely and polished and charming and definitively breaks away from the basebuildingautocombatpaytoraid-mold. But it's not the replacement...
I think any iOS gamer who looks for products that ignore perceived "limitations" of the platform do!
Since crafting costs 3/5 crystals but the rarity of items produced scales with level*, all items likely sell for 1 crystal to prevent escalating...
Not yet. (Obsidian has stated in their forums that the smartphone update is a bit off, and that when it approaches, they'll likely do a marketing...
Heh, didn't know that about Foursaken games (I only game on iOS currently). That's impressive (well, apart from that ONE game we now ignore. Which...
A priority likely driven by the huge gap in revenue opportunities between the two platforms. (Not a comment on the technical merits of either...
I've been hankering for something like this for iOS for years (even more since two of the few titles that provided anything similar were...
I haven't played the iOS version yet (as long as there are Infinity Engine games left unplayed on my device, there is just not room for another...
Now, if there was just a way to get rid of the starter equipment that mocks our inventories with their stubborn perpetuality... And Foursaken...
Until I know if there's an NDA in place to stop me from gushing away here, let me just say... be excited. Be very excited.
If it harkens close to the inspiration (the Talisman board game, also available for iOS), it is a very static and highly luck-reliant RPG/tabletop...
Galaxy reavers looks stunning! I can't help but notice that English doesn't seem to be your native language, however. Do you/your studio need...
Does the Mad Catz allow us to bypass the auto-aim mechanics and fire ranged weapons with manual aim?
If the previous patch made the loading times almost bearable, today's update basically nearly brings the game up to par with the web version. This...
Yeah, my definition of "support" includes UIs that play nice with truly mobile devices (redesigned if need be). I just hadn't seen any...
You do know that everything expressed in these forums is not the formal opinion of Touch Arcade, right, devs? ;)
Has support for smaller screens devices been confirmed? Great news. And less reason to look forward to my iPad ;)
Dat trailer soundtrack!