Separate names with a comma.
such a thing as "typical" industry standard art costs does not exist.. also generic information as x frames in resolution y is not helpfull...
different prices for the same app at the same time sounds very consumer unfriendly. giving rebate to some and some not, like a raffle etc....
you get 50 per version, nothing more. why would you need 2 iaps if you just want to make a sale? just change the iap price? whats the point about...
maybe you can be proactive and try to scan the upcoming sections for interesting projects with awfull art and offer them your services?
since i bought the game when it was released but havent played it much (hated the tacked on feel of the fighting) my question would be how much of...
your concept looks good but you might want to tweak the colors a bit to get more edge contrast between foreground elements and background...
you are releasing an app soon and start thinking about monetizing now? i find this odd since usualy monetizing belongs into the initial design...
well some folks in france bought the lite version apparently.. highest grossing was #40 overall in france couple days ago.....
hehe [IMG] awesome LOL this is not serious right?
this is still going? and even grass is growing faster?
how is an 8 year old without an actual ios device to play it? he only gets a few minutes a day internet allowance! so don't be so harsh ;)