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Invite sent! Thanks for your interest! :) Thanks! It's been a long road! :)
BETA TESTING ANNOUNCEMENT!! COME JOIN!! [IMG] Yay! Swipey Rogue version 00.77.01 is live on Apple TestFlight for my existing testers....
So, hardware issues have been holding up the completion of some last pieces of art so I have to wait. I'm not going to stress, and instead do...
Thanks a lot guys! It feels like it's really coming together. I'm trying to wrap up a smoketest build right now to post to apple for...
I added a bunch of pizzazz to Swipey Rogues rank-up screen flow (micro-video attached). Its a lot more satisfying already. I want it to feel...
Looks pretty deep. Nice one. :)
Ok, I posted a full gameplay demo of the Free Running mode showing the new Rank-Up system and Perks system. I just fired it up and ran through a...
Will do, thanks! Making demo video right now, then massive internal testing and I'll notify when the open build is out. :)
Free Running mode Perk System UI Progress Free Running mode gives you continuous procedural labyrinths to run through while ranking up, and...
Free Running Mode - Leveling System [img] I finalized the leveling system for Swipey Rogue’s Free Running Mode. In this mode, you level up...
Ya, you know you really need it. Just because a room is empty doesn't necessarily mean you never went through it. It could just be an empty...
Free Running mode, Room State Persistence I completed the room state persistence for Free Running mode yesterday. Now when you explore the...
^^^ just a little while longer! :) Front-End Menu & Hud Final Polish (and a look back) Wow, Swipey Rogue has come so far. I made a...
Awesome. :cool:
Free Running Mode Gameplay Demo I posted a new video with a full walkthrough of the front end menu flow to get into Free Running mode, and a...
Using Tools to Manually Create Seed Data for Procedural Systems [img] I posted a new devlog with a development focus on new systems that...
Thanks! I hope you enjoy it. I'm putting all the design tweaks into Free Running mode now (my favorite part). Setting all algorithms to...
Procedural Maze Generation Tests Hey there, I wanted to share an early video from when I first got the procedural maze generation/loading...
Hey, thanks for your comments! It's really coming together now. I've been worried about showing so much early content. You know, people might...
Mode Renaming Again (3rd time) I renamed the game modes (again!) to make it all more clear. I think it's good this time! :) :) Check it...