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I imagine not because of the difference in polygon count.
Yes, that's a great idea. I think I'll put the information on a panel that appears from the right side rather than the bottom. I'll work on that...
Thanks for the feedback, yeah, I might go back and forth. Not sure. Can you explain what you mean about your second point? How exactly...
I'm liking it because while it conveys technically less information, it does it much more vividly. So you look at the character, and you can see...
Yeah, that would be easy to do. Have different critical effects depending on the target. I'll give that some thought. Here's some minor tweak...
Yes, update is still coming. It was applied to Demon's Rise 2 but I'm finding some issues with the pathfinding that is also part of the update....
No, I definitely want to keep stuns as a game mechanic. I just want it to be a rarer element that a player has to actively leverage through an...
I'm pretty sure Warhammer Quest 1 is available on Android, isn't it? I've seen it in the google play store while browsing.
I'm thinking I'll remove the stun effect from the critical hit effect lists. Might replace it with a "disable ability" or morale reduction. I...
Transitioning from unityscripy to c# isn't really that hard. Also, I think I've seen an asset that converts over code automatically.
Were the stuns done with a combination of the Vanguard's rocket and the commander's ice bullet?
Cool, sounds really interesting. The game is definitely geared towards missiles and ranged combat. The melee is there mostly as an alien weapon...
Should be really soon. I just want to make sure they are reasonably stable on iOS first. It takes a lot of time to switch my development...
1.2 patch submitted to Apple. Here is the change log: - Updated UI with unnecessary buttons removed. - Added "Quick Ability" button to UI that...
Pushing an update today that fixes more navigation bugs and adds a new character, the Death Knight: [img]Death Knight by Rajpreet Dhillon, on...
No worries, just to confirm though the 1.1 patch only has a handful of changes in it. The major UI / functionality changes are in the 1.2 patch...
For the attack slider, I'm thinking of changing it to a variable number of bullet icons instead. So if you have 5 attacks remaining with your...