Separate names with a comma.
That's the kind of optimization attitude that's great for making a 60 FPS shooter but possibly not appropriate for your touch handling code :) By...
You could make the region much larger than the dial while not being full screen. When I played it I drew circles right round the screen and...
On the subject of the controls, I'm a big fan of tilt for the right game and think those who refuse to play tilt controlled games are missing out...
You have hit the nail on the head there, we all know that in any entertainment market at least 90% of the profit goes to at most 10% of the...
I noticed Tiltstorm when it was first released, initially because of the similarity in name to Tilestorm (a game a friend of mine made using the...
Maybe you should consider releasing the same game twice with two names. The only difference being the default control setting.
My girlfriend has been using my original iPhone since the day I bought my 3g (the day it was released). It's on OS3.1.4 (the last that supported...
Personally, I find method { } too messy, I like to see the braces match up vertically: method { } same for ifs, for loops etc. I've...
Looking at the replies so far it seems the TA dev forum favourite game is: 6 votes: Tilt To Live Tiny Wings (that's assuming that little...
In order of time spent playing them: Puzzlemaniak: 20 Puzzle games, a wonderful daily challenge system Tilt to Live Tiny Wings Then a long...
You could develop the game as multiplayer only and then work on the AI at the end when you have a feel of how it plays. I've worked on several...
It all depends what you mean by 'design'. If you mean graphic design then I think I did too much of that and will be making more use of proper...
From a C++ OpenGL programmer's perspective Android and iOS are surprisingly similar. Most games barely use any of Apple's wonderful 2D features so...
I'm a total convert, my only windows machines are now virtual ones running on VMWare. This really works if you have a lot of RAM and can dedicate...
Yeah, that's the kind of response usually reserved for someone looking for a coder willing to make their idea for a small percentage. I know...
There are several ways of building iPhone games on PCs but I'm not up to date with the specifics. There are 2D engines but you could include Unity...
I looked everywhere for info but in the end, 99% of what I learned was from these three places: The source code generated by pressing 'opengl...
I've had it crash fairly often (maybe once every few days) but I've been lucky in that I've never lost a line of code, it always seems to crash at...
After a few more days of using it I have a few more observations. I was loving the way it let me organise windows but hating the way a build...
After reading this thread I have experimented further with the navigation options, having taken a little time to understand the terminology....