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Here we go :) 643dHvxO4RY TWO WEEKS LEFT! - I aim to release on March 30rd.. but with timezones and such, I've been known to publish a day...
this will indeed be a roguelike-platformer, and indeed you start over when you die! it has a bunch of the rogue like elements like : items to...
pqNuw3r3vhw A couple of minutes of me test playing latest Meganoid(2017) build. Currently the work on this game is at about 98% done, so a...
I personally think you should wait for the game to go full price again*, cause it's SOOOOOOO worth it!! *disclaimer: I made the game
The "Hack station" is now added to the game. As you might have gathered by now there are some changes to the Meganoid formula, altho that formula...
good to hear! ;)
a replicator-room, giving you items to help you survive the environment: [IMG] and the level generator is possibly evil [IMG]
yeah you can grab any car and drive it (like in GTA)
[IMG] Toucharcade posted about it, so it's official now! :) Besides working on Ashworld, I also started work on a Meganoid reboot. It's...
still being worked on, so can't say yet :)
the Ash is double layered tho! the whole world is covered in ash ;) and.. then I decided to just name the hero Ash! and when people made that...
oh that's a reference nobody mentioned yet.. just checked out that one, and I see what you mean! did get a lot of "GTA 1 meets Mad Max" mentions
JttwxO1RStY just a little teaser! I'm now at about 98% done with the game, but there's still a bunch of weeks before it launches to iron out...
no, they vanish in favor of the frame rate ;)
Added a chainsaw this week: [IMG] and worked on a unlockable Codex: [IMG] and tweaked all the effects and graphics a bit [IMG] got a...
no plans right now, but when I need testers I usually call for them on my twitter (@orangepascal) and even then I'm still picky on who gets a...
[IMG] Hey guys, I like to introduce my new game: Ashworld. It's an open-world game, mixing driving, shooting, and platforming into one big...
weird.. works in all my tests :/ I'll see what else I can find
not sure if it's a GC thing, it worked in my sandbox version, but I found something else that might cause the problem. uploading a new build.....
hmm must have gone wrong with the update, or apple changed something. I'll see if I can find out what/why