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The game tells me by pretty clear signals that it at least somewhat wants to be one. - There's a lot of resource management. You manage your...
Not the game, not our enjoyment, but gaming as a whole. Some people would like games to progress as a medium, and (somewhat) good games to be...
Yeah, the randomness seems far too swingy to support a reasonable strategy game. I had my by far best run ended this way. And it was like...
I like it better than the first game already. My biggest problem with Warlords so far is that I had multiple "battles", where I stood 6 against 1,...
Sounds good, but how much of your failure can you attribute to skill vs. chance?
I think it just means 300 scenes. As in, 300 decision points.
The genius behind King of Dragon Pass did some analysis on replay value through number of scenes. KODP keeps you busy for a few months at least....
This is like the best game ever to teach mental arithmetic. I'll be using it as a shining example in my upcoming master thesis on digital...
Of course I have. That's why I said "minimal" strategy. Also, I played Dungelot 1 for many hours. And 2 for more than 5 minutes. Yeah, the...
Played some more. Dungelot 2 is terrible. Slow, boring, devoid of any tension, grindy, the strategy involved is minimal to none. Even the Touch...
So, you define minutes = value?
Well, the dungeon runs are shorter. In the first game the difficulty curve was extremly flat with a spike in later levels. Now it seems like a...
With all the negativity towards grinding, timers and freemium in general, I wonder why F2P titles dominate the mobile market. Probably Dungelot 2...
Tried it. I can confirm (answering my very own question) that it runs on the iPod Touch 4. The artwork is quite amazing. The gameplay is...
This certainly looks like it'll be one of my iOS favorites for a long time to come. I can't wait to get my hands on it.
Nobody ever disagreed with that. But Dungelot 1 didn't turn the difficulty up ever. Once you were already a competent player, you still had to go...
Yeah, maybe it gets challenging eventually. But it should be challenging from the start.
I totally agree. Actually it's pretty much always boring. That was my biggest gripe with the first game. You needed to get through this endless...
Really? I had tons of problems with the first game, but I never cared for varied tiles. After all, if the system is really strong and it takes...
Any information regarding whether it runs on the iPod Touch 4 yet?