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Doesn't even have to be about different special challenges. It could just be a single-player ladder type thing. If you reach X points you win and...
Bit disappointed that all of the new game modes are some variant of endless/highscore mode. I'd love to have an actual win/loss-based...
I certainly hope so. The start is incredibly slow, dull and boring. Like until the 10th battle (or where I'm at now), there is literally nothing...
"iPad or large screen iPhone recommended." Anyone with a regular iPhone took the plunge? How bad is it? :P
Yup, this is a complete Hearthstone clone basically. It's not just "also a CCG", it literally takes most of its mechanics and balancing from HS.
Wow, I didn't expect this to be so dull. Basically you're not making any interesting decisions whatsoever and you're just going through the...
Some App Store reviews say it doesn't work properly at all. Can anyone confirm? Also, it looks like there are micro transactions (gold,...
That's an issue I completely agree with by the way. It's madness to have a supposedly competitive ranking system where you can't ever lose points....
It's interesting that you would want there to be something else. It's kind of funny, because I'd indeed say that grinding for "+1" on your power...
Technically, the app never worked better for me. The thing I'm more concerned about now is the player base. Seems like there are not a lot of...
The game is pretty neat. It cleverly expands on the Threes formular and makes it, I think, less solvable. Definitely solid design work! My...
No! Open the menu when you're in a match. There are two separate switches: one for sound, one for music.
I could not agree more! The game basically breaks down to a purely mathematical affair, to nothing but a "bar-filling game". Each turn either add...
This actually is a reason to worry. As with any collectible/customizable game, this leads to you quite regularly having won or lost a match before...
Well if you're looking for a huge box of toys with Skinner Box elements pulling you along then I guess so. In terms of interesting decision-making...
That's actually not true and your conclusion-drawing is flawed here. The problem with how we treat genre in modern day video games is (in contrast...
The cycle of "make a mental model of how the gameplay system works -> make decisions in the game (input) -> receive feedback (output) -> adjust...
So, can anyone tell me, whether this game is actually valueable in terms of making interesting decision? So far I've read and seen a lot of things...
Well, I guess then the game sucks and you shouldn't continue playing it. :)
If the game actually has depth, you're not earning nothing, though. Games enable us to witness and experience processes of creativity and learning...