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What are the controls on this, seems a little like Fat Owl With A Jetpack, my fault for taking so long over it I guess...
Some raw footage from the video i'm making, illustrates some of the world building tools: CVxTaBJXNOM
Check out the facebook Topia World Builder Page and the thread in my sig, they are far more up to date than this one. New update any day now, much...
I just mean that as someone buying iOS games back then, it was better. As a developer the only reason I've played any F2P games is to look at what...
The problem for developers is that, no matter how much people on TA claim to hate free to play, most of the people who used to be happy to pay...
The problem is, 'real' gamers like free games, not just the casual people. Views on TA aren't representative. Around 90% of the money in the paid...
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Alex, now its out this thread has popped up: http://forums.toucharcade.com/showthread.php?t=216830
Looking very cool Alex!
Thankfully no. It's an actual game, not a 'free' to play experience designed by evil psychologists...
Actually I checked My game again and it seems it only works as I described for the built in music app, at least it doesn't work for Downcast...
Some of us like to listen to music, podcasts, radio, whatever and will only play games that coexist. How many of us are there? It's possibly just...
Early next year hopefully. New video of the first placeholder bad guys. zfjmO7nBPG0 There is also a new very short blog. I'll be updating...
I think it's vital. I've not played certain games because they won't coexist with music/podcasts. Ideally I like to be able to turn music off...
Hi res grab of the new tunable look. The level editor is almost there...
More experiments with reflective textures, though its unlikely that they'll ever be quite this shiny in game: Quick movie of it moving on Vine
At the moment the core of the game is getting around a level as quickly as possible. This requires flipping seamlessly between 'lunar lander' mode...
Simply because I need to get this finished fairly soon and making the editor user friendly enough for everyone to use is a lot more work than...
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I started playing when it first came out, only had one (or maybe two, I forget) level(s) and a handful of challenges. Each update has included a...