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The team is still working on 1.2. Previously we have planned to send it to review just after the release of 1.1, but we have decided to delay it...
Thanks, We have found out this like an hour ago. The bug works this way: When you look at the unit it doesn't pick up chests, when you don't...
Neutral units shouldn't pick up the chests. It is designed (and coded) that only Sorcerers and human player can take them. So if the SL AI didn't...
Was it other Sorcerer AI or just Neutral unit?
I've been talking with the team today and we are going to release series of short tutorial videos. We will start with couple basic threads and...
We got that bug, will get fixed in next build.
I just received info that the 1.1 has been approved and is currently refreshing in iTunes. Should be available any moment.
I don't have such info. I don't have also information it has been accepted. The line is already a little bit longer than usual as we are sending...
@Nullzone, what is your device again?
Every AI sorcerer Lord has got it's own personality, we didn't underlined this strong enough, so some of them should be aggressive and some not....
This is something we would like to hear more about. Could you please elaborate it further. Something about the game settings, and the strength...
I think this is exactly what Edwin will do with them
Nice idea Nullzone :) I will ask to take a look what is going on with the Unhallowed.
This could be maybe possible for Air devices. I will talk with the team and we will see could that be implemented at some point.
Save games on iOS are a real pain, in the future we would like to create multiplatform save game server, so we will be able to grab your save...
Manual is available here: http://planarconquest.com/Planar_Conquest_Manual.pdf It needs some more polishing but I didn't wanted you all to...
We will share the link here for sure.
We have put some more quality to the roads [IMG]
We are still adjusting the tapping longevity. For the touch devices, we need to support choosing an icon and displaying the tooltip in the same...
We are using Testflight. But again it is two step process. one is internal for our team to check the game and one is on the side of publisher to...