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Thanks buddies! We're working hard every single day to make THE WILD wicked fantastic! The only thing I want to hear from yall after v1 launch is...
Dev Update 1 of 3 Huge Showcases Hey y'all, We've got 3 huge phases of development to showcase. First up, we've got deer living in the game...
Thanks very much buddy! :D
Dev update Hey yall, It was wondeful to see TouchArcade feature THE WILD!! :D Super excited to reveal the next chunk of updates- survival...
Hey everyone, Thanks for your patience and excitement! We're making steady progress with performance- much exciting things to discuss and show...
Going to showcase enhancements made tonight. :D Again, thanks for all the positive and constructive feedback ! :D
Thanks for all the feedback everyone. :D We've got some plans to showcase today to address the feedback. -Daniel
Both The Long Dark and The Forest have been final stage references for us as we finish. :)
The hud indicators on the top left aren't to be touched, simply tap the top right back pack icon to bring down inventory/survival/crating UI to...
draft v1 final gameworld with loot spawn points Hey y'all, Here's a sneak peek of some of the enhancements, high quality variety of terrain...
Literally LOLed for a bit reading these comments! :D Thanks for the love and support buddies!! -Daniel
Working on optmization, battery drain, and we're adding in some surprises for the extended timing. :D
Thanks for the feedback buddy! :D Are you referring to the crafting banners? -Daniel
dev update: final stages for intial launch (1.0) Hey yall, Going through optimization to see if we can get older devices on board in v1(ie...
Thanks buddy! :D
Dev Update: GUI/HUD/Inventory/Crafting Hey y'all, Wanted to show y'all the final draft GUI design that we're shipping with for v1 THE WILD. Here...
Hey everyone, Clay and I are going to spend some time really looking into what are the boundaries for optimization - ie we dont want to be working...
x10 - thats awesome, mind-blowing!! Thanks buddy! :D :D -Daniel
Metal enabled devices (A7 chips and up) are showing huge leaps over non Metal enabled (A6 chips)! :D iPhone 5/ iPad 4th (A6 chip sets) will run...
Draw calls are very low for what we're pushing. Heavy optimization has been done and will get wonderfully reduced with Metal API Metal enabled...