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Moral objections aside, and correct me if I'm wrong but I thought that if you copy a game's idea, mechanics, even level designs, it is still...
Wow. I never expected planet exploration. This is getting very interesting indeed!
Hi Magihiro, Not quite yet, I've been sinking a lot of time in getting the tactical part of the game right with mixed results so I've shelved...
For UIKit applications, I use this: http://github.com/zynga/FontLabel It is a UILabel subclass that allows you to use your own font files (ttf...
Ah yes, thats definitely helpful! Also the Sparrow framework which is similar but more lightweight. I'd like to see something like that for 3D...
Yes, that's correct, but it doesn't mean there are ObjectiveC OpenGL types and messages? I'm talking about those app developers who purely use...
I've never implemented one, what practical application does it give?
Hang on, I thought OpenGL API could only be called in C/C++ anyway? I'm pretty sure there's no ObjC bindings for OpenGL?
For a one-man developer that makes this game even more impressive. Very nice user interface design, a lot of indie games seem to overlook this...
Looks amazing, I will probably buy this on release. Looks like you might get a bit of competition from Galaxy on Fire 2 though!
Absolutely! The question is whether to take the art direction into more detailed sprites, or abstract Galcon style or go for 3D models... All is...
Hey guys, So turn-based strategy elements aside, I've been working on several ideas I have for tactical battles. For the first idea, I'm...
Lovely, reminds me of Little Big Adventure... perhaps even Silver
Hi Godzgift, Thanks for asking, not quite yet as I'm currently working on tactical AI which doesn't have much visual impact. What I can show...
Hey guys, Something a little bit different this time. Before one starts spending significant time and resources coding an application, it is...
I've been working on a galaxy generator for random new games 3 sliders controlling number of planets, shape and size, with instant animated...
@wrightfun Sorry I don't use twitter, but I'll PM you when I release. @whitefang It's difficult to know where to start, do you have any...
Although likely to be a mistake by the OP, turn based RTS is quite an interesting idea. Perhaps it can be real-time ala RTS when both players...
Hi there! Thank you for your interest in my game. I will try to answer your questions as best I can. 1. Normally I have access to designers...
That's an interesting point. Originally I decided to have 3 grades of habitable planets, red green and amber instead of the complex 3 variables...