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Another World was the main inspiration for the forma.8 look! We are huge fans!
Hi, The game autosaves: - every time you enter a new scene - every time you die - in certain scenes there are mid-levels save point (you'll...
Hi everyone, Mauro from MixedBag here! Thanks for all the support, it's been a long journey for us and finally being able to release forma.8 on...
Thanks! There's actually A LOT of action involved in combats, we've just not showed it. ;)
We are still alive, only updating a lot less, but we have more news coming really, really, really soon... #:cool: Meanwhile, we are working on...
Thanks for the nomination for Futuridium! I'm really happy the community is loving the game so much! :)
:) Happy you're liking the game! This teaser is from a very early stage, things are a lot different (and better!) now. We'll share some...
Since the game is out in NZ, I opened an official thread in the released game section: http://forums.toucharcade.com/showthread.php?t=196676 :)
Thanks! :) BTW, Futuridium EP is out on the NZ App Store: https://itunes.apple.com/nz/app/futuridium-ep/id655533271?mt=8
Hi Tobi! Thanks for trying out the game! We experimented with tilt controls, we've got them fully implemented, but we decided to scrap them...
-2 days to release on the App Store! Meawhile, Futuridium EP just got on Desura for PC/Mac: http://www.desura.com/games/futuridium...
Thanks! About the controls: we've done the best to nail them at the first try, since the game is really fast paced we needed very responsive...
Thanks. :) BTW, the Mac/PC version of the game is free, you can download it from the official website: http://www.futuridium.com
Don't worry, no tilt! :D It's all touch, you just move your finger on the left half of the screen to move, like an invisible joypad. It's very...
Hi TouchArcade! We are MixedBag, a little italian indie developer that is currently working on the massive action adventure game for iOS...
Thanx! :) Yeah, we are great fans of PixelJunk, it was one of the source of inspiration for the graphic design. ;)
Yep, iPhone and iPod too. ;)
Hi! We are working on the game full time, since it's a lot bigger than we anticipated, and since we are only two, it's difficult to give a...
Thanks! Hope to have the game ready for late april/may. Yeah, just a couple of clues: we ideally divide the screens in two half. Dragging your...
Thank you! :) Graphics aside, gameplay and the control system are our two primary concerns: our idea was to make a 'real' game that works on...