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Not on release day, but we submitted a patch about a week ago that adds in iCloud save support. Should be hitting not too long after the game's out.
We're thinking about adding a coin doubler. But yeah, the problem is that coins are already really, really generous. Need to test that a coin...
We're not running out of money at all, but we're also growing extremely slowly. The free thing is mostly to expand our audience by some huge...
There's a lot. When you run out of the main ones, you get random quests with new ones thrown into the rotation. Takes about 5 hours to get the...
We ditched the party room concept, sadly. Instead, we're just going to have a playable Gnomey character in our next game, that you unlock...
If you just buy an IAP, it's random. If you try to equip the hat and go to the IAP section from there, it will award you the hat you tried to...
There's a Rocketcat hat and a Madgarden hat that you can only get through IAP. You get one if you buy any coin pack. They're not separate IAP from...
Can't come out tonight due to us having to coordinate with lots of reviewers, and other developers that are cross-promoting it. We cut it sort of...
I don't like consumable IAP in most games just because you're paying to make the progression system completely obsolete. This seems bad for two...
Definitely some Golden Axe references in there.
Some time in the fall.
Mission system's a pretty great thing to steal. Though I think Jetpack Joyride got it directly from Tiny Wings.
So we've been working on Punch Quest. It's an arcade fighter, kind of like Final Fight or Double Dragon, but controlled by just tapping with your...
I got completely used to the default controls after playing it long enough. Now the swipe seems weird to me.
Ya We're thinking about making our control scheme freely available to other developers. We'd just need to make the code more modular. Will...
In-development name: "Endless Puncher". This game's in-dev name is "Mage Dungeon". Titles will possibly change slightly when closer to launch.
Yeah we mostly switched over to posting news updates on our facebook page. I'll get back to this thread when the game's closer to coming out....
This is a great game. Probably my favorite roguelike on iOS right now. Takes 15 minutes to play a full game, does a great job of generating...
Hey, your Zombox UI is almost exactly like the UI we're planning for a zombie sandbox we're making in the future. Maybe that means we're both on...
Try hitting both types, the cast+pouncers and pure pouncers? Try hitting them when they themselves have casted or just hasted? I can't quite...